Autore da Stati Uniti
Jordan Mechner
Nato 4 giugno 1964.
Jordan Mechner is an American video game designer, graphic novelist, author, screenwriter, filmmaker, and former video game programmer. A major figure in the development of cinematic video games and a pioneer in video game animation, he began his career designing and programming the bestselling 1984 martial arts game Karateka for the Apple II while a student at Yale University. He followed it with the platform game Prince of Persia five years later; it was widely ported and became a hit. Both games used rotoscoping, where actors shot on film by Mechner were drawn over to create in-game animation. Prince of Persia has become the basis for a long-running franchise, including a 2010 live-action film released by Walt Disney Pictures and an ongoing series of video games published by Ubisoft.
- Sceneggiatura
- 6 storie
- Soggetto
- 6 storie
Storie
6 storie| Titolo | Anno | Autori | Ruolo | Tipo | Pagine | Prodotta in | Edizioni |
|---|---|---|---|---|---|---|---|
| Le sabbie del tempo: le origini | 2010 | Jordan Mechner, Tom Fowler | soggetto, sceneggiatura | 20 | X | 4 | |
| Il racconto dello sceicco Amar | 2010 | Jordan Mechner, Bernard Chang | soggetto, sceneggiatura | 26 | X | 4 | |
| Il racconto di Seso | 2010 | Jordan Mechner, David Lopez | soggetto, sceneggiatura | 21 | X | 4 | |
| Il racconto di Dinarzad | 2010 | Jordan Mechner, Niko Henrichon | soggetto, sceneggiatura | 10 | X | 4 | |
| Il racconto di Sharzad | 2010 | Jordan Mechner, Tommy Lee Edwards | soggetto, sceneggiatura | 25 | X | 4 | |
| Il racconto del facchino | 2010 | Jordan Mechner, Cameron Stewart | soggetto, sceneggiatura | 24 | X | 4 |